Package: cyphesis Version: 1502637362.e43fbbea-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 3657 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.58.0, libboost-system1.58.0, libbulletcollision2.83.6, libbulletdynamics2.83.6, libc6 (>= 2.9), libgcc1 (>= 1:4.2), libgcrypt20 (>= 1.6.1), liblinearmath2.83.6, libmercator-0.4-0, libpq5, libpython2.7 (>= 2.7), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2), libvarconf-1.0-8v5 (>= 1.0.0), libwfmath-1.0-0 Provides: worldforge-server Filename: ./i386/cyphesis_1502637362.e43fbbea-0_i386.deb Size: 1069640 MD5sum: 8dfb996b1d0fa199e7efc099ebed8bb6 SHA1: c6e67afc0579eecd214a1c5eae494679b6cb841a SHA256: 7f269b3cb6642a48567f59bc80251f44ebe51affed3f46c046aa041ba12adcdc Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis Version: 1502637362.e43fbbea-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 3688 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.58.0, libboost-system1.58.0, libbulletcollision2.83.6, libbulletdynamics2.83.6, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.6.1), liblinearmath2.83.6, libmercator-0.4-0, libpq5, libpython2.7 (>= 2.7), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2), libvarconf-1.0-8v5 (>= 1.0.0), libwfmath-1.0-0 Provides: worldforge-server Filename: ./amd64/cyphesis_1502637362.e43fbbea-0_amd64.deb Size: 1022312 MD5sum: 4b7474f3d33a6dd03872bbc43f760ae6 SHA1: e5a5a95b6ba7a359033a5a17a91890705e921577 SHA256: f7f02041bfb320a279d2c7fe554d42ab95aeea845bd5e5835c783f7936bc8479 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis-clients Source: cyphesis Version: 1502637362.e43fbbea-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 7594 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.58.0, libboost-system1.58.0, libbulletcollision2.83.6, libbulletdynamics2.83.6, libc6 (>= 2.9), libgcc1 (>= 1:4.2), libgcrypt20 (>= 1.6.1), liblinearmath2.83.6, libmercator-0.4-0, libpq5, libpython2.7 (>= 2.7), libreadline6 (>= 6.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2), libvarconf-1.0-8v5 (>= 1.0.0), libwfmath-1.0-0 Suggests: cyphesis Filename: ./i386/cyphesis-clients_1502637362.e43fbbea-0_i386.deb Size: 1283816 MD5sum: ceb56f5bb9464e84f224e33bfe111331 SHA1: 9189189ef9892a5c54333b5bf8e8c458100a698b SHA256: 5966f8c9d81491226ab3908d44ffe5fed9be10607595795f0eb1de4ddabce290 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-clients Source: cyphesis Version: 1502637362.e43fbbea-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 7774 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.58.0, libboost-system1.58.0, libbulletcollision2.83.6, libbulletdynamics2.83.6, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.6.1), liblinearmath2.83.6, libmercator-0.4-0, libpq5, libpython2.7 (>= 2.7), libreadline6 (>= 6.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2), libvarconf-1.0-8v5 (>= 1.0.0), libwfmath-1.0-0 Suggests: cyphesis Filename: ./amd64/cyphesis-clients_1502637362.e43fbbea-0_amd64.deb Size: 1291258 MD5sum: 0da33cf3a163f8d6b61a75f37fbad0f1 SHA1: 10402b7d48ea3c9b652bee402ce299513b517eda SHA256: 20ff5e78cc6d74507d8454806c9596b8410b370d8445c13b5f0e61eb0c7480ac Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-deeds Source: cyphesis Version: 1502637362.e43fbbea-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 17776 Suggests: cyphesis Provides: cyphesis-game Filename: ./all/cyphesis-deeds_1502637362.e43fbbea-0_all.deb Size: 680480 MD5sum: 6e40a609bbdb5c847b2e990b3bd2428f SHA1: c9396723db56d93a32f0cecfbb8450da8d1db69e SHA256: bcd7897deb5f91db3f9f1b3344b83bad70d6e0df9c6bbe72c2d9bda85a9d9b5a Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - game data for Mason Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains game data for the WorldForge game "Deeds". Package: ember Version: 1502185845.1f229bfb3-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 9434 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-system1.58.0, libboost-thread1.58.0, libc6 (>= 2.9), libcegui-mk2-0.8.4, liberis-1.4-0, libgcc1 (>= 1:4.2), liblua5.1-0, libmercator-0.4-0, libogre-1.9.0v5, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.4), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2), libvarconf-1.0-8v5 (>= 1.0.0), libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./i386/ember_1502185845.1f229bfb3-0_i386.deb Size: 2213170 MD5sum: 1e651777d731a69ee93bc22b651daebf SHA1: 826db603da6d243f1ec587df7c8eeb311386da69 SHA256: 7a124967f989bc366538112759773ca30f6a275b53f76742f9f4032bfc9caadd Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember Version: 1502185845.1f229bfb3-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 9167 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-system1.58.0, libboost-thread1.58.0, libc6 (>= 2.14), libcegui-mk2-0.8.4, liberis-1.4-0, libgcc1 (>= 1:3.0), liblua5.1-0, libmercator-0.4-0, libogre-1.9.0v5, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.4), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2), libvarconf-1.0-8v5 (>= 1.0.0), libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./amd64/ember_1502185845.1f229bfb3-0_amd64.deb Size: 2122306 MD5sum: fab654483fdc36c8b46ff8045afc6591 SHA1: e7d25cdb7da27b30f62c05fc42a936437cc2d1fd SHA256: ab504bce927968fa1109a6a7c6fa74000158c9fa21bde5abd4635001b7a10e69 Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember-media Version: 0.8.0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 335398 Suggests: ember Filename: ./all/ember-media_0.8.0_all.deb Size: 290484678 MD5sum: b6fb59dd8cf1e02ac88b0e8c0f61ef0a SHA1: ef69bfa7435e4918e58f6fb6df01a2cb71112f05 SHA256: 09286897167a656a2d40add6dd952f8f4ef2002ec6091941f7add488fb742152 Section: games Priority: optional Description: Media assets used by the Ember client. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1500937782.9e555df-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 640 Depends: libbz2-1.0, libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./i386/libatlas-cpp-0.7-0_1500937782.9e555df-0_i386.deb Size: 135010 MD5sum: 7ce65496dcf88c0ee86541eab1ecf859 SHA1: 518dfb8560f0160adce4eb98689b6508f4194d48 SHA256: c41f0a9f6d6c5bf3d6cfe28f7b38a42a7e5f82f33a5dbd1a798aa874ac036eca Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1500937782.9e555df-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 656 Depends: libbz2-1.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libatlas-cpp-0.7-0_1500937782.9e555df-0_amd64.deb Size: 131062 MD5sum: 073c62077ec1aeb16bae3a2c1adcfe99 SHA1: 4352f34eb2369149fd0fad70f7f35c31b59ebce7 SHA256: 48821fafebc9f7cadc3258172be85b230d98dc88fbacc8a322a1ef8299e07188 Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1500937782.9e555df-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 235 Depends: libatlas-cpp-0.7-0 (= 1500937782.9e555df-0), libatlas-cpp-0.7-tools (= 1500937782.9e555df-0), pkg-config Suggests: libatlas-cpp-doc (>= 1500937782.9e555df-0) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./i386/libatlas-cpp-0.7-dev_1500937782.9e555df-0_i386.deb Size: 28774 MD5sum: 6c249ffa1106a7c6b514d7ae15d728ed SHA1: 0bb6152f88d67824812b370910d0689346b814e4 SHA256: 718fc764bcd9af5bfa8078d1e951e2dd4db82f47f0d849254afe60070f15efbf Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1500937782.9e555df-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 235 Depends: libatlas-cpp-0.7-0 (= 1500937782.9e555df-0), libatlas-cpp-0.7-tools (= 1500937782.9e555df-0), pkg-config Suggests: libatlas-cpp-doc (>= 1500937782.9e555df-0) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./amd64/libatlas-cpp-0.7-dev_1500937782.9e555df-0_amd64.deb Size: 28928 MD5sum: 8ba1ed8091909b15a878def2b5d194f7 SHA1: c058856dd6d311b5e77f41bf8e7ec8ecf34d4e5b SHA256: aa7bdd9c7bd8cfc9a9005f48757c88945965e6df9838a04cbb0be00e5e9fb0f4 Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1500937782.9e555df-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 27 Depends: libatlas-cpp-0.7-0 (= 1500937782.9e555df-0), pkg-config, libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1500937782.9e555df-0), libatlas-cpp-doc (>= 1500937782.9e555df-0) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./i386/libatlas-cpp-0.7-tools_1500937782.9e555df-0_i386.deb Size: 9338 MD5sum: 1a029e2065ab83cf8001ce05b398f87f SHA1: 40d8dcaac9950557f9f794f06e3b0986fe478b52 SHA256: 6de25433f6b1bdcb90e3e46da0ef4642aca305032bdc9b728f00181fa667bd54 Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1500937782.9e555df-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 31 Depends: libatlas-cpp-0.7-0 (= 1500937782.9e555df-0), pkg-config, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1500937782.9e555df-0), libatlas-cpp-doc (>= 1500937782.9e555df-0) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./amd64/libatlas-cpp-0.7-tools_1500937782.9e555df-0_amd64.deb Size: 8918 MD5sum: 6e1bd93ad2b2db4389b8db7151f78337 SHA1: fcfb952489b7197439b63c962949a7ebe8996eb7 SHA256: ff63c05a2ee4911af6c24fd401adfcc9afb867d061185ff046637b12b03bc16a Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-doc Source: atlas-cpp Version: 1500937782.9e555df-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 10717 Suggests: libatlas-cpp-0.7-dev (>= 1500937782.9e555df-0) Filename: ./all/libatlas-cpp-doc_1500937782.9e555df-0_all.deb Size: 428224 MD5sum: 7f7c79441d4a47f077ddd93c32b423c8 SHA1: fdd24c56299bec9cc7c632c75e2a32799eb41fb9 SHA256: 8a76cab254423014b47aa658fb9b68ed6e7c98c637b08c50f9efca4b1dd27a31 Section: doc Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - documentation This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the API documentation of the Atlas-C++ toolkit. Package: liberis-1.4-0 Source: eris Version: 1501861307.7e9a086-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 930 Depends: libatlas-cpp-0.7-0, libboost-system1.58.0, libc6 (>= 2.9), libgcc1 (>= 1:4.2), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./i386/liberis-1.4-0_1501861307.7e9a086-0_i386.deb Size: 276030 MD5sum: 71757e930c555827defc5f4dc2c079a0 SHA1: 87e879ceb231d291bee6d98eee6d87e41b4511a7 SHA256: 5dfdce962099aa83901cbf18afc3afbd00801872c479199addb26072722c0311 Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-0 Source: eris Version: 1501861307.7e9a086-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 923 Depends: libatlas-cpp-0.7-0, libboost-system1.58.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./amd64/liberis-1.4-0_1501861307.7e9a086-0_amd64.deb Size: 257720 MD5sum: 04db21ad4bcecbe73a1e18f90a4e820d SHA1: 3cc38aa91a9dbee1215d0251edf50e48318f92d3 SHA256: bf0f21688a47ef81c72148ebe3482d05dcf0009f9db64e9c0942f75af055a8f7 Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-dev Source: eris Version: 1501861307.7e9a086-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 178 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1501861307.7e9a086-0), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./i386/liberis-1.4-dev_1501861307.7e9a086-0_i386.deb Size: 38454 MD5sum: a21a30f458d389cb0b692ae4bbc0aa61 SHA1: ee7e88f4e93a21ae978c3edbaf6e704ba2dcf123 SHA256: f143eec32d491b51dbfd2b66d944a02aec66f61faadc3d3ed92e7ae65bd421a0 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-1.4-dev Source: eris Version: 1501861307.7e9a086-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 178 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1501861307.7e9a086-0), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./amd64/liberis-1.4-dev_1501861307.7e9a086-0_amd64.deb Size: 38452 MD5sum: 9e1d78206e4efcfa29cbe436b68e36a7 SHA1: e636a5f719e7400fa390496a7afb785ad36dbd0a SHA256: b11a78e36eb25386005fe17151525b4e2c6d9aedd29d76bfed2981f7eda2ea2a Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-doc Source: eris Version: 1501861307.7e9a086-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 3070 Suggests: liberis-1.4-dev Filename: ./all/liberis-doc_1501861307.7e9a086-0_all.deb Size: 243556 MD5sum: b9dc709e82e19c7699eb942751340799 SHA1: 68515a92343b35bc238bc9a276d17f489aea727e SHA256: 62327cb659d1cc447de9a23e7cc6e07ae93eee80aa40cfaa725995bd1f0b1718 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format. Package: libmercator-0.4-0 Source: mercator Version: 1501882437.e7407ea-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 186 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./i386/libmercator-0.4-0_1501882437.e7407ea-0_i386.deb Size: 55892 MD5sum: ddf95e8832308db97d359eb01006eec3 SHA1: 9a3319cabe53e1cbfdda99bf44f3125cfad89952 SHA256: cde94896720c0035ed6baec394f42016748deda12fc49bdad3a8c8ff546f93f6 Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-0 Source: mercator Version: 1501882437.e7407ea-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 186 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./amd64/libmercator-0.4-0_1501882437.e7407ea-0_amd64.deb Size: 51518 MD5sum: 3eb14f764265349ed5064c30b2b8563e SHA1: 02887d4d53e505428b4413263b3ebc5b4fda046a SHA256: c77ff01f7c7d6bfb2bc9f1923804659b8f9cb2e2f7fe85e2ad46404c64f494d7 Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-dev Source: mercator Version: 1501882437.e7407ea-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 90 Depends: libmercator-0.4-0 (= 1501882437.e7407ea-0), libwfmath-1.0-dev Filename: ./i386/libmercator-0.4-dev_1501882437.e7407ea-0_i386.deb Size: 15592 MD5sum: aa5364250f29521bc485702af14e80f5 SHA1: 8d878cdd83a38d36f5123fd692bc5750d4562a27 SHA256: 90427e879781298c8763987d1cd55429511c5764fbe03b6b7a85f63607dafd05 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-0.4-dev Source: mercator Version: 1501882437.e7407ea-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 90 Depends: libmercator-0.4-0 (= 1501882437.e7407ea-0), libwfmath-1.0-dev Filename: ./amd64/libmercator-0.4-dev_1501882437.e7407ea-0_amd64.deb Size: 15664 MD5sum: 7ce36dbba7ac9f1a91e6d7b975d183c7 SHA1: dddb225439990c7820f66193d1f2f1fdac13758e SHA256: 2e03da8c4c17eddb8fa4dc80c1daab2926631a9bb6b6b2ced0967df3106e0c64 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-doc Source: mercator Version: 1501882437.e7407ea-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2542 Suggests: libmercator-0.4-dev Filename: ./all/libmercator-doc_1501882437.e7407ea-0_all.deb Size: 186706 MD5sum: 35a9c25963dbb36d74371cf0733e15a4 SHA1: d9c779458bebd66cbee0846023c381402a7bd6cd SHA256: 5c62b3fef6660cf3454e847262595162606d452480d213ec7c6ba0123e7dfa6b Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the API documentation in HTML format. Package: libvarconf-1.0-0 Source: varconf Version: 1503485705.dac8873-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 126 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./i386/libvarconf-1.0-0_1503485705.dac8873-0_i386.deb Size: 37416 MD5sum: bc931396e83aa99ac926323f23b48001 SHA1: aa609ac788d4b0b9944903829d8793650fdd894c SHA256: f7331fafa27c864b94f1a849e2b77cbd35a03a120c169cd726a8f8bc80bae895 Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the shared libraries. Package: libvarconf-1.0-0 Source: varconf Version: 1503485705.dac8873-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 146 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./amd64/libvarconf-1.0-0_1503485705.dac8873-0_amd64.deb Size: 35774 MD5sum: ebb9294fdfbdae23fc53d1541cb3642f SHA1: ee1f192755e9b2b1d4efe512e0b1eb499fe395c4 SHA256: 99b483214b4a06a432d675551bdfa96661cbd90839ee6e1996124d09f8853e0f Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the shared libraries. Package: libvarconf-1.0-dev Source: varconf Version: 1503485705.dac8873-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 47 Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1503485705.dac8873-0) Conflicts: libvarconf-1.0-dev Replaces: libvarconf-1.0-dev Filename: ./i386/libvarconf-1.0-dev_1503485705.dac8873-0_i386.deb Size: 6710 MD5sum: 2c2a55b63e6799e91c31603ec8c56654 SHA1: f71942b1e7af1b49f6d4673dd1670a8098b6182a SHA256: e7326ceb999ce58111437c9833f45fa980af29a05aec5c0032659b3889d42ce2 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library - development files Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-1.0-dev Source: varconf Version: 1503485705.dac8873-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 47 Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1503485705.dac8873-0) Conflicts: libvarconf-1.0-dev Replaces: libvarconf-1.0-dev Filename: ./amd64/libvarconf-1.0-dev_1503485705.dac8873-0_amd64.deb Size: 6748 MD5sum: 3b0061dc4019f80886f0107d3bee6b4d SHA1: c2a3a0173d40dbd86e3ce763d90ec298abf4c1b3 SHA256: 1bb2977a725cdbe479898bb9c13befc73a574deb107f7324b08e53059ae69d15 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library - development files Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-doc Source: varconf Version: 1503485705.dac8873-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1245 Suggests: libvarconf-1.0-dev (>= 1503485705.dac8873-0) Filename: ./all/libvarconf-doc_1503485705.dac8873-0_all.deb Size: 122518 MD5sum: 8e65fe3a9585b2d898a282c3b7302c16 SHA1: bc45905d25b11462bfef2f9f29869a6a28f087d3 SHA256: d4afa3a7d4b957e8f1e9bf8f36bec19a343b1065f369c1ab2861c958262afae5 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge configuration file handling library - API documentation Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the API documentation files. Package: libwfmath-1.0-0 Source: wfmath Version: 1501799185.be5f923-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 390 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Filename: ./i386/libwfmath-1.0-0_1501799185.be5f923-0_i386.deb Size: 112326 MD5sum: 9926508eb586a8521b9159e464a012a7 SHA1: f2f3244f9d1540f23a3f8ef308846de175c03098 SHA256: 67b722c7d1361181f15c058741e2405c09148487b6b6ae87eecb21a5b189d8cd Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-0 Source: wfmath Version: 1501799185.be5f923-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 350 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Filename: ./amd64/libwfmath-1.0-0_1501799185.be5f923-0_amd64.deb Size: 99370 MD5sum: 3fba5cbba3dede7b0da08ace6d08eb65 SHA1: 2e81f32949c861fbd9cd5244bf2a7f4192424cda SHA256: 3437df8315022e7fcebcac3fbae5ec39de1bde9b72fa0782d53f129f8be5fb63 Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-dev Source: wfmath Version: 1501799185.be5f923-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 294 Depends: libwfmath-1.0-0 (= 1501799185.be5f923-0), pkg-config Suggests: libwfmath-doc (>= 1501799185.be5f923-0) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./i386/libwfmath-1.0-dev_1501799185.be5f923-0_i386.deb Size: 43108 MD5sum: 293cc151f8a613bcecc33b7b0a14a78b SHA1: 9e1f66e8c0644c93db485dba772cbba1a085bf13 SHA256: 8ee5633b5e2fdfc71da418e1a750bf41690cc51308b5b187194636dc596d73e5 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-1.0-dev Source: wfmath Version: 1501799185.be5f923-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 294 Depends: libwfmath-1.0-0 (= 1501799185.be5f923-0), pkg-config Suggests: libwfmath-doc (>= 1501799185.be5f923-0) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./amd64/libwfmath-1.0-dev_1501799185.be5f923-0_amd64.deb Size: 43102 MD5sum: 6229b358d61bcb1a369fb9baad0779d2 SHA1: 005b8f18b7f760d0da514a3a22afcb8d7af82d2c SHA256: ab2aeb19336d8a08943832206019cc99c8d97d966cd4569ad9b2c3998d073273 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-doc Source: wfmath Version: 1501799185.be5f923-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 206 Suggests: libwfmath-1.0-dev (>= 1501799185.be5f923-0) Filename: ./all/libwfmath-doc_1501799185.be5f923-0_all.deb Size: 62314 MD5sum: 59477bfe176d499b6eb2a455d6430564 SHA1: 8d84dc5f209dcdd4c612e17faf18a9e381fee9ae SHA256: d56fd0ce19f33ba24518f38364ef2f0aa1fb66788b5bf0f2fb28a3fc7a72bf3b Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge math library - API documentation The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the API documentation files. Package: libwfut-0.2-0 Source: libwfut Version: 1501870000.7e00317-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 158 Depends: libc6 (>= 2.4), libcurl3-gnutls (>= 7.16.2), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2) Filename: ./i386/libwfut-0.2-0_1501870000.7e00317-0_i386.deb Size: 52536 MD5sum: 5cf616f18f91fb088ffebf4598dac858 SHA1: 338e25e9f89ba70532e9395f6629b4c94ea5b7af SHA256: 5148f651d996c45308d210e2550b01df223db9147aaee4602029606affce4e85 Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-0 Source: libwfut Version: 1501870000.7e00317-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 155 Depends: libc6 (>= 2.14), libcurl3-gnutls (>= 7.16.2), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2) Filename: ./amd64/libwfut-0.2-0_1501870000.7e00317-0_amd64.deb Size: 48184 MD5sum: 53285720f09141aa3ce9404eeb41a9df SHA1: 3be4bdff8ffb5e552d3d148231510afb047486f9 SHA256: 7546a97315fb4b2bbc91e91328a974c509cc0da88e0163bb1d2cbf1e1d3fa156 Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-dev Source: libwfut Version: 1501870000.7e00317-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 94 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1501870000.7e00317-0) Filename: ./i386/libwfut-0.2-dev_1501870000.7e00317-0_i386.deb Size: 19836 MD5sum: 6e9e30f624889ac4fa57b70335f4b479 SHA1: 7d6ca74f46201393b0610f493ae8ea25cbcc9d9b SHA256: 82b3709b8f4260579970e475c03100820827fb22fe50f640bf03a18a4f4204b2 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-0.2-dev Source: libwfut Version: 1501870000.7e00317-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 94 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1501870000.7e00317-0) Filename: ./amd64/libwfut-0.2-dev_1501870000.7e00317-0_amd64.deb Size: 19794 MD5sum: eafb1bb6a03b3545f6296daa570885c0 SHA1: 8f2318b90478f61d510a9103d20cc89cc93dd2f0 SHA256: c52c79fa339c174dbd5a419b78e41be09e6c2a731f14c30e3fd0dcdd0e0b177b Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-doc Source: libwfut Version: 1501870000.7e00317-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 598 Suggests: libwfut-0.2-dev Filename: ./all/libwfut-doc_1501870000.7e00317-0_all.deb Size: 87456 MD5sum: 8c4792f8c5fd7e53a8db55c20b9f78e4 SHA1: d7b2e80b1d5f9f439bf17bcf9ed566f80346cbba SHA256: f3aba0ceef2e4ca0220cfb76ea0520247791787a89c9272ff8490b6bac654fe6 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool - API documentation WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. . This package contains the API documentation in HTML format. Package: wfut Source: libwfut Version: 1501870000.7e00317-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 45 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.2.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1501870000.7e00317-0) Filename: ./i386/wfut_1501870000.7e00317-0_i386.deb Size: 14764 MD5sum: 800a027a4d595914b938700e5467e67c SHA1: d259d670c6b3551bd0cbce857c2bc549b046c63e SHA256: 5ba78eceb4497d7ac4838adf6d7078fd281aeb9b1fb9b8e688e836c62644b847 Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: wfut Source: libwfut Version: 1501870000.7e00317-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 50 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.2.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1501870000.7e00317-0) Filename: ./amd64/wfut_1501870000.7e00317-0_amd64.deb Size: 14304 MD5sum: 59ea080a517e3f5a2f7fee5e7743f043 SHA1: 89e497cefc63d78eebb56928e96519ea751c9d0e SHA256: 7fb530b6e702f7c1dbd1c01cb81866bfc51b4dc58e99d7c1000efee6b0e6ef2b Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: worldforge-worlds Version: 1500902608.3d1e87d-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2348 Suggests: cyphesis Filename: ./all/worldforge-worlds_1500902608.3d1e87d-0_all.deb Size: 89372 MD5sum: 707d145c2de305b3bc04757fa2393591 SHA1: 85832f19d81c124f6a85cf060bdb1a90ccfd5d34 SHA256: 5cfaa553a2a62e16625f11a74d402e2d333a1fe146e207b63f412a92f253c85b Section: games Priority: optional Description: Contains a collection of worlds to be used in a Worldforge server.