/*
**
** This library module contains the ppmdraw routines.
**
** Copyright (C) 1989, 1991 by Jef Poskanzer.
**
** Permission to use, copy, modify, and distribute this software and its
** documentation for any purpose and without fee is hereby granted, provided
** that the above copyright notice appear in all copies and that both that
** copyright notice and this permission notice appear in supporting
** documentation.  This software is provided "as is" without express or
** implied warranty.
**
** The character drawing routines are by John Walker
** Copyright (C) 1994 by John Walker, kelvin@fourmilab.ch
*/

#include <stdbool.h>
#include <assert.h>
#include <stdlib.h>
#include <math.h>

#include "netpbm/pm_config.h"
#include "netpbm/pm_c_util.h"
#include "netpbm/mallocvar.h"
#include "ppm.h"
#include "ppmdfont.h"
#include "ppmdraw.h"



struct Penpos {
    int x;
    int y;
};

struct Rectangle {
    /* ((0,0),(0,0)) means empty. */
    /* 'lr' is guaranteed not to be left of or above 'ul' */
    struct Penpos ul;
    struct Penpos lr;
};

static struct Rectangle const emptyRectangle = {
    {0, 0},
    {0, 0},
};


static ppmd_point
makePoint(int const x,
          int const y) {

    return ppmd_makePoint(x, y);
}



static ppmd_point
middlePoint(ppmd_point const a,
            ppmd_point const b) {

    ppmd_point retval;

    retval.x = (a.x + b.x) / 2;
    retval.y = (a.y + b.y) / 2;

    return retval;
}



static bool
pointsEqual(ppmd_point const a,
            ppmd_point const b) {

    return a.x == b.x && a.y == b.y;
}



static bool
pointIsWithinBounds(ppmd_point   const p,
                    unsigned int const cols,
                    unsigned int const rows) {

    return (p.x >= 0 && p.x < cols && p.y >= 0 && p.y < rows);
}



static ppmd_point
vectorSum(ppmd_point const a,
          ppmd_point const b) {

    return makePoint(a.x + b.x, a.y + b.y);
}



static long int const DDA_SCALE = 8192;
    /* The precision with which we do drawing position calculations.  Each
       pixel is divided into this many units, with the drawing position of a
       pixel being the center of the pixel.  All our calculations are integer
       calculations, using these subpixel units (we probably do this instead
       of floating point for historical reasons -- floating point used to be
       expensive).
    */

#define PPMD_MAXCOORD 32767
/*
  Several factors govern the limit of x, y coordination values.

  The limit must be representable as (signed) int for coordinates to be
  represented by struct Penpos.

  The following calculation, done with long ints, must not overflow:
  cy0 = cy0 + (y1 - cy0) * (cols - 1 - cx0) / (x1 - cx0);

  The following must not overflow when DDA_SCALE is set to 8092:
  dy = (y1 - y0) * DDA_SCALE / abs(x1 - x0);

  Overflow conditions for ppmd_text are rather complicated, for commands
  come from an external PPMD font file.  See comments below.
*/



void
ppmd_validateCoord(int const c) {

    if (c < -PPMD_MAXCOORD || c > PPMD_MAXCOORD)
        pm_error("Coordinate out of bounds: %d", c);
}



void
ppmd_validatePoint(ppmd_point const p) {

    if (p.x < -PPMD_MAXCOORD || p.x > PPMD_MAXCOORD)
        pm_error("x coordinate of (%d, %d) out of bounds", p.x, p.y);

    if (p.y < -PPMD_MAXCOORD || p.y > PPMD_MAXCOORD)
        pm_error("y coordinate of (%d, %d) out of bounds", p.x, p.y);
}



static void
drawPoint(ppmd_drawprocp       drawproc,
          const void *   const clientdata,
          pixel **       const pixels,
          int            const cols,
          int            const rows,
          pixval         const maxval,
          ppmd_point     const p) {
/*----------------------------------------------------------------------------
   Draw a single point, assuming that it is within the bounds of the image.
-----------------------------------------------------------------------------*/
    if (drawproc == PPMD_NULLDRAWPROC) {
        const pixel * const pixelP = clientdata;

        assert(p.x >= 0); assert(p.x < cols);
        assert(p.y >= 0); assert(p.y < rows);

        pixels[p.y][p.x] = *pixelP;
    } else
        drawproc(pixels, cols, rows, maxval, p, clientdata);
}



struct DrawProcXY {
    ppmd_drawproc * drawProc;
    const void *    clientData;
};

static struct DrawProcXY
makeDrawProcXY(ppmd_drawproc * const drawProc,
               const void *    const clientData) {

    struct DrawProcXY retval;

    retval.drawProc   = drawProc;
    retval.clientData = clientData;

    return retval;
}



static ppmd_drawprocp drawProcPointXY;

static void
drawProcPointXY(pixel **     const pixels,
                unsigned int const cols,
                unsigned int const rows,
                pixval       const maxval,
                ppmd_point   const p,
                const void * const clientdata) {

    const struct DrawProcXY * const xyP = clientdata;

    if (xyP->drawProc == PPMD_NULLDRAWPROC)
        drawPoint(PPMD_NULLDRAWPROC, xyP->clientData,
                  pixels, cols, rows, maxval, p);
    else
        xyP->drawProc(pixels, cols, rows, maxval, p.x, p.y, xyP->clientData);
}



void
ppmd_point_drawprocp(pixel **     const pixels,
                     unsigned int const cols,
                     unsigned int const rows,
                     pixval       const maxval,
                     ppmd_point   const p,
                     const void * const clientdata) {

    if (p.x >= 0 && p.x < cols && p.y >= 0 && p.y < rows)
        pixels[p.y][p.x] = *((pixel*)clientdata);
}



void
ppmd_point_drawproc(pixel**     const pixels,
                    int         const cols,
                    int         const rows,
                    pixval      const maxval,
                    int         const x,
                    int         const y,
                    const void* const clientdata) {

    ppmd_point p;

    p.x = x;
    p.y = y;

    ppmd_point_drawprocp(pixels, cols, rows, maxval, p, clientdata);
}



static void
findRectangleIntersection(struct Rectangle   const rect1,
                          struct Rectangle   const rect2,
                          struct Rectangle * const intersectionP) {
/*----------------------------------------------------------------------------
   Find the intersection between rectangles 'rect1' and 'rect2'.
   Return it as *intersectionP.
-----------------------------------------------------------------------------*/
    struct Penpos tentativeUl, tentativeLr;

    tentativeUl.x = MAX(rect1.ul.x, rect2.ul.x);
    tentativeUl.y = MAX(rect1.ul.y, rect2.ul.y);
    tentativeLr.x = MIN(rect1.lr.x, rect2.lr.x);
    tentativeLr.y = MIN(rect1.lr.y, rect2.lr.y);

    if (tentativeLr.x <= tentativeUl.x ||
        tentativeLr.y <= tentativeUl.y) {
        /* No intersection */
        *intersectionP = emptyRectangle;
    } else {
        intersectionP->ul = tentativeUl;
        intersectionP->lr = tentativeLr;
    }
}



void
ppmd_filledrectangle(pixel **      const pixels,
                     int           const cols,
                     int           const rows,
                     pixval        const maxval,
                     int           const x,
                     int           const y,
                     int           const width,
                     int           const height,
                     ppmd_drawproc       drawProc,
                     const void *  const clientdata) {

    struct DrawProcXY const xy = makeDrawProcXY(drawProc, clientdata);

    struct Rectangle image, request, intersection;
    unsigned int row;

    if (width < 0)
        pm_error("negative width %d passed to ppmd_filledrectangle", width);
    if (height < 0)
        pm_error("negative height %d passed to ppmd_filledrectangle", height);
    if (cols < 0)
        pm_error("negative image width %d passed to ppmd_filledrectangle",
                 cols);
    if (rows < 0)
        pm_error("negative image height %d passed to ppmd_filledrectangle",
                 rows);

    request.ul.x = x;
    request.ul.y = y;
    request.lr.x = x + width;
    request.lr.y = y + height;

    image.ul.x = 0;
    image.ul.y = 0;
    image.lr.x = cols;
    image.lr.y = rows;

    findRectangleIntersection(image, request, &intersection);

    /* Draw. */
    for (row = intersection.ul.y; row < intersection.lr.y; ++row) {
        unsigned int col;
        for (col = intersection.ul.x; col < intersection.lr.x; ++col)
            drawPoint(drawProcPointXY, &xy,
                      pixels, cols, rows, maxval, makePoint(col, row));
    }
}


/* Outline drawing stuff. */

static int linetype = PPMD_LINETYPE_NORMAL;

int
ppmd_setlinetype(int const type) {

    int old;

    old = linetype;
    linetype = type;
    return old;
}



static bool inLineClipMode = true;



int
ppmd_setlineclip(int const newSetting) {

    bool previousSetting;

    previousSetting = inLineClipMode;

    inLineClipMode = newSetting;

    return previousSetting;
}



static void
clipEnd0(ppmd_point   const p0,
         ppmd_point   const p1,
         int          const cols,
         int          const rows,
         ppmd_point * const c0P,
         bool *       const noLineP) {
/*----------------------------------------------------------------------------
   Given a line that goes from p0 to p1, where any of these coordinates may be
   anywhere in space -- not just in the frame, clip the p0 end to bring it
   into the frame.  Return the clipped-to location as *c0P.

   Iff this is not possible because the entire line described is
   outside the frame, return *nolineP == true.

   The frame is 'cols' columns starting at 0, by 'rows' rows starting
   at 0.
-----------------------------------------------------------------------------*/
    ppmd_point c0;
    bool noLine;

    c0 = p0;         /* initial value */
    noLine = false;  /* initial value */

    /* Clip End 0 of the line horizontally */
    if (c0.x < 0) {
        if (p1.x < 0)
            noLine = true;
        else {
            c0.y = c0.y + (p1.y - c0.y) * (-c0.x) / (p1.x - c0.x);
            c0.x = 0;
        }
    } else if (c0.x >= cols) {
        if (p1.x >= cols)
            noLine = true;
        else {
            c0.y = c0.y + (p1.y - c0.y) * (cols - 1 - c0.x) / (p1.x - c0.x);
            c0.x = cols - 1;
        }
    }

    /* Clip End 0 of the line vertically */
    if (c0.y < 0) {
        if (p1.y < 0)
            noLine = true;
        else {
            c0.x = c0.x + (p1.x - c0.x) * (-c0.y) / (p1.y - c0.y);
            c0.y = 0;
        }
    } else if (c0.y >= rows) {
        if (p1.y >= rows)
            noLine = true;
        else {
            c0.x = c0.x + (p1.x - c0.x) * (rows - 1 - c0.y) / (p1.y - c0.y);
            c0.y = rows - 1;
        }
    }

    /* Clipping vertically may have moved the endpoint out of frame
       horizontally.  If so, we know the other endpoint is also out of
       frame horizontally and the line misses the frame entirely.
    */
    if (c0.x < 0 || c0.x >= cols) {
        assert(p1.x < 0 || p1.x >= cols);
        noLine = true;
    }
    *c0P = c0;
    *noLineP = noLine;
}



static void
clipEnd1(ppmd_point   const p0,
         ppmd_point   const p1,
         int          const cols,
         int          const rows,
         ppmd_point * const c1P) {
/*----------------------------------------------------------------------------
   Given a line that goes from p0 to p1, where p0 is within the frame, but p1
   can be anywhere in space, clip the p1 end to bring it into the frame.
   Return the clipped-to location as *c1P.

   This is guaranteed to be possible, since we already know at least one point
   (i.e. p0) is in the frame.

   The frame is 'cols' columns starting at 0, by 'rows' rows starting
   at 0.
-----------------------------------------------------------------------------*/
    ppmd_point c1;
        /* The current clipped location of p1; we clip it multiple times
           to get the final location.
        */
    /* p0 is in the frame: */
    assert(p0.x >= 0 && p0.x < cols);
    assert(p0.y >= 0 && p0.y < rows);

    /* Clip End 1 of the line horizontally */
    c1 = p1;  /* initial value */

    if (c1.x < 0) {
        /* We know the line isn't vertical, since End 0 is in the frame
           and End 1 is left of frame.
        */
        c1.y = c1.y + (p0.y - c1.y) * (-c1.x) / (p0.x - c1.x);
        c1.x = 0;
    } else if (c1.x >= cols) {
        /* We know the line isn't vertical, since End 0 is in the frame
           and End 1 is right of frame.
        */
        c1.y = c1.y + (p0.y - c1.y) * (cols - 1 - c1.x) / (p0.x - c1.x);
        c1.x = cols - 1;
    }

    /* Clip End 1 of the line vertically */
    if (c1.y < 0) {
        /* We know the line isn't horizontal, since End 0 is in the frame
           and End 1 is above frame.
        */
        c1.x = c1.x + (p0.x - c1.x) * (-c1.y) / (p0.y - c1.y);
        c1.y = 0;
    } else if (c1.y >= rows) {
        /* We know the line isn't horizontal, since End 0 is in the frame
           and End 1 is below frame.
        */
        c1.x = c1.x + (p0.x - c1.x) * (rows - 1 - c1.y) / (p0.y - c1.y);
        c1.y = rows - 1;
    }

    *c1P = c1;
}



static void
clipLine(ppmd_point   const p0,
         ppmd_point   const p1,
         int          const cols,
         int          const rows,
         ppmd_point * const c0P,
         ppmd_point * const c1P,
         bool *       const noLineP) {
/*----------------------------------------------------------------------------
   Clip the line that goes from p0 to p1 so that none of it is outside the
   boundaries of the raster with width 'cols' and height 'rows'

   The clipped line goes from *c0P to *c1P.

   But if the entire line is outside the boundaries (i.e. we clip the
   entire line), return *noLineP true and the other values undefined.
-----------------------------------------------------------------------------*/
    ppmd_point c0, c1;
        /* The line we successively modify.  Starts out as the input
           line and ends up as the output line.
        */
    bool noLine;

    clipEnd0(p0, p1, cols, rows, &c0, &noLine);

    if (!noLine) {
        /* p0 is in the frame: */
        assert(c0.x >= 0 && c0.x < cols);
        assert(c0.y >= 0 && c0.y < rows);

        clipEnd1(c0, p1, cols, rows, &c1);
    }

    *c0P = c0;
    *c1P = c1;
    *noLineP = noLine;
}



static void
drawShallowLine(ppmd_drawprocp       drawProc,
                const void *   const clientdata,
                pixel **       const pixels,
                int            const cols,
                int            const rows,
                pixval         const maxval,
                ppmd_point     const p0,
                ppmd_point     const p1) {
/*----------------------------------------------------------------------------
   Draw a line that is more horizontal than vertical.

   Don't clip.

   Assume the line has distinct start and end points (i.e. it's at least
   two points).
-----------------------------------------------------------------------------*/
    /* Loop over X domain. */
    long dy, srow;
    int dx, col, row, prevrow;

    if (p1.x > p0.x)
        dx = 1;
    else
        dx = -1;
    dy = (p1.y - p0.y) * DDA_SCALE / abs(p1.x - p0.x);
    prevrow = row = p0.y;
    srow = row * DDA_SCALE + DDA_SCALE / 2;
    col = p0.x;
    for ( ; ; ) {
        if (linetype == PPMD_LINETYPE_NODIAGS && row != prevrow) {
            drawPoint(drawProc, clientdata,
                      pixels, cols, rows, maxval, makePoint(col, prevrow));
            prevrow = row;
        }
        drawPoint(drawProc, clientdata, pixels, cols, rows, maxval,
                  makePoint(col, row));
        if (col == p1.x)
            break;
        srow += dy;
        row = srow / DDA_SCALE;
        col += dx;
    }
}



static void
drawSteepLine(ppmd_drawprocp       drawProc,
              const void *   const clientdata,
              pixel **       const pixels,
              int            const cols,
              int            const rows,
              pixval         const maxval,
              ppmd_point     const p0,
              ppmd_point     const p1) {
/*----------------------------------------------------------------------------
   Draw a line from 'p0' to 'p1' that is more vertical than horizontal.

   Don't clip.

   Assume the line has distinct start and end points (i.e. it's at least
   two points).
-----------------------------------------------------------------------------*/
    /* Loop over Y domain. */

    long dx, scol;
    int dy, col, row, prevcol;

    if (p1.y > p0.y)
        dy = 1;
    else
        dy = -1;
    dx = (p1.x - p0.x) * DDA_SCALE / abs(p1.y - p0.y);
    row = p0.y;
    prevcol = col = p0.x;
    scol = col * DDA_SCALE + DDA_SCALE / 2;
    for ( ; ; ) {
        if (linetype == PPMD_LINETYPE_NODIAGS && col != prevcol) {
            drawPoint(drawProc, clientdata,
                      pixels, cols, rows, maxval, makePoint(prevcol, row));
            prevcol = col;
        }
        drawPoint(drawProc, clientdata, pixels, cols, rows, maxval,
                  makePoint(col, row));
        if (row == p1.y)
            break;
        row += dy;
        scol += dx;
        col = scol / DDA_SCALE;
    }
}



void
ppmd_linep(pixel **       const pixels,
           int            const cols,
           int            const rows,
           pixval         const maxval,
           ppmd_point     const p0,
           ppmd_point     const p1,
           ppmd_drawprocp       drawProc,
           const void *   const clientdata) {

    ppmd_point c0, c1;
    bool noLine;  /* There's no line left after clipping */

    ppmd_validateCoord(cols);
    ppmd_validateCoord(rows);
    ppmd_validatePoint(p0);
    ppmd_validatePoint(p1);

    if (inLineClipMode) {
        clipLine(p0, p1, cols, rows, &c0, &c1, &noLine);
    } else {
        c0 = p0;
        c1 = p1;
        noLine = false;
    }

    if (noLine) {
        /* Nothing to draw */
    } else if (pointsEqual(c0, c1)) {
        /* This line is just a point.  Because there aren't two
           distinct endpoints, we have a special case.
        */
        drawPoint(drawProc, clientdata, pixels, cols, rows, maxval, c0);
    } else {
        /* Draw, using a simple DDA. */
        if (abs(c1.x - c0.x) > abs(c1.y - c0.y))
            drawShallowLine(drawProc, clientdata, pixels, cols, rows, maxval,
                            c0, c1);
        else
            drawSteepLine(drawProc, clientdata, pixels, cols, rows, maxval,
                          c0, c1);
    }
}


void
ppmd_line(pixel **      const pixels,
          int           const cols,
          int           const rows,
          pixval        const maxval,
          int           const x0,
          int           const y0,
          int           const x1,
          int           const y1,
          ppmd_drawproc       drawProc,
          const void *  const clientData) {

    struct DrawProcXY const xy = makeDrawProcXY(drawProc, clientData);

    ppmd_linep(pixels, cols, rows, maxval,
               makePoint(x0, y0), makePoint(x1, y1), drawProcPointXY, &xy);
}



static unsigned int
    distanceFromLine(ppmd_point const p,
                     ppmd_point const l0,
                     ppmd_point const l1) {
/*----------------------------------------------------------------------------
  Compute, sort of, the distance between point 'p' and the line through
  'l0' and 'l1'.

  I don't really know the signficance of this measurement.
-----------------------------------------------------------------------------*/

    ppmd_point const middle = middlePoint(l0, l1);

    return (abs(p.x - middle.x) + abs(p.y - middle.y));
}




void
ppmd_spline3p(pixel **       const pixels,
              int            const cols,
              int            const rows,
              pixval         const maxval,
              ppmd_point     const p0,
              ppmd_point     const ctl,
              ppmd_point     const p1,
              ppmd_drawprocp       drawProc,
              const void *   const clientdata) {

    static unsigned int const splineThresh = 3;
        /* The limit of recursion */

    if (distanceFromLine(ctl, p0, p1) <= splineThresh) {
        /* The control point is pretty close to the straight line that
           joins the endpoints, so we'll just draw a straight line.
        */
        ppmd_linep(
            pixels, cols, rows, maxval, p0, p1, drawProc, clientdata);
    } else {
        /* We want some curvature, so pick a point (b) sort of between the
           two endpoints and the control point and then draw a spline
           between each of the endpoints and (b):
        */
        ppmd_point const a = middlePoint(p0, ctl);
        ppmd_point const c = middlePoint(ctl, p1);
        ppmd_point const b = middlePoint(a, c);

        ppmd_spline3p(
            pixels, cols, rows, maxval, p0, a, b, drawProc, clientdata);

        ppmd_spline3p(
            pixels, cols, rows, maxval, b, c, p1, drawProc, clientdata);
    }
}



void
ppmd_spline3(pixel **      const pixels,
             int           const cols,
             int           const rows,
             pixval        const maxval,
             int           const x0,
             int           const y0,
             int           const x1,
             int           const y1,
             int           const x2,
             int           const y2,
             ppmd_drawproc       drawProc,
             const void *  const clientdata) {

    struct DrawProcXY const xy = makeDrawProcXY(drawProc, clientdata);

    ppmd_spline3p(pixels, cols, rows, maxval,
                  makePoint(x0, y0),
                  makePoint(x1, y1),
                  makePoint(x2, y2),
                  drawProcPointXY, &xy);
}



void
ppmd_polysplinep(pixel **       const pixels,
                 unsigned int   const cols,
                 unsigned int   const rows,
                 pixval         const maxval,
                 ppmd_point     const p0,
                 unsigned int   const nc,
                 ppmd_point *   const c,
                 ppmd_point     const p1,
                 ppmd_drawprocp       drawProc,
                 const void *   const clientdata) {

    ppmd_point p;

    unsigned int i;

    assert(nc > 0);

    p = p0;
    for (i = 0; i < nc - 1; ++i) {
        ppmd_point const n = middlePoint(c[i], c[i+1]);
        ppmd_spline3p(
            pixels, cols, rows, maxval, p, c[i], n, drawProc, clientdata);
        p = n;
    }
    ppmd_spline3p(
        pixels, cols, rows, maxval, p, c[nc - 1], p1, drawProc, clientdata);
}



void
ppmd_polyspline(pixel **      const pixels,
                int           const cols,
                int           const rows,
                pixval        const maxval,
                int           const x0,
                int           const y0,
                int           const nc,
                int *         const xc,
                int *         const yc,
                int           const x1,
                int           const y1,
                ppmd_drawproc       drawProc,
                const void *  const clientdata) {

    ppmd_point const p1 = makePoint(x1, y1);
    ppmd_point const p0 = makePoint(x0, y0);
    struct DrawProcXY const xy = makeDrawProcXY(drawProc, clientdata);

    ppmd_point p;
    unsigned int i;

    p = p0;  /* initial value */

    assert(nc > 0);

    for (i = 0; i < nc - 1; ++i) {
        ppmd_point const n = middlePoint(makePoint(xc[i], yc[i]),
                                         makePoint(xc[i+1], yc[i+1]));
        ppmd_spline3p(
            pixels, cols, rows, maxval, p, makePoint(xc[i], yc[i]), n,
            drawProcPointXY, &xy);
        p = n;
    }
    ppmd_spline3p(
        pixels, cols, rows, maxval, p, makePoint(xc[nc - 1], yc[nc - 1]), p1,
        drawProcPointXY, &xy);
}



void
ppmd_spline4p(pixel **       const pixels,
              unsigned int   const cols,
              unsigned int   const rows,
              pixval         const maxval,
              ppmd_point     const endPt0,
              ppmd_point     const endPt1,
              ppmd_point     const ctlPt0,
              ppmd_point     const ctlPt1,
              ppmd_drawprocp       drawproc,
              const void *   const clientdata) {
/*----------------------------------------------------------------------------
   Draw a cubic spline from 'endPt0' to 'endPt1', using 'ctlPt0' and
   'ctlPt1' as control points in the classic way: a line through
   'endPt0' and 'ctlPt0' is tangent to the curve at 'endPt0' and the
   length of that line controls "enthusiasm," whatever that is.
   Same for 'endPt1' and 'ctlPt1'.
-----------------------------------------------------------------------------*/

    pm_error("ppmd_spline4p() has not been written yet!");

}



void
ppmd_circlep(pixel **       const pixels,
             unsigned int   const cols,
             unsigned int   const rows,
             pixval         const maxval,
             ppmd_point     const center,
             unsigned int   const radius,
             ppmd_drawprocp       drawProc,
             const void *   const clientData) {
/*----------------------------------------------------------------------------
  If lineclip mode is on, draw only points within the image.
  If lineclip is off, "draw" all points (by designated drawproc).  Note
  that the drawproc can't actually draw a point outside the image, but
  it might maintain state that is affected by imaginary points outside
  the image.

  Initial point is 3 o'clock.
-----------------------------------------------------------------------------*/
    ppmd_validateCoord(center.x + radius);
    ppmd_validateCoord(center.y + radius);
    ppmd_validateCoord(center.x - radius);
    ppmd_validateCoord(center.y - radius);

    if (radius > 0) {
        /* Trace the circle from 3 o'clock clockwise one full rotation, 1/5 a
           pixel's width at a time (1/radius/5 radians).

           I don't know why it is 1/5; seems to me 1/2 ought to be enough, but
           empirically, we find that anything greater than 1/5 makes an
           asymmetrical circle, but 1/5 makes a nice symmetrical circle.

           Note that Netpbm row numbers increase going down, unlike cartesian
           coordinates, so the angle increases going clockwise.
        */
        double theta;
        bool onFirstPoint;  /* We're drawing the first point of the circle */
        ppmd_point prevPoint;
            /* Previous drawing position - defined only if 'onFirstPoint'
               is false.
            */

        for (theta = 0, onFirstPoint = true;
             theta < 2*M_PI;
             theta += 1.0/radius/5) {

            ppmd_point const thisPoint =
                makePoint(center.x + ROUND(radius * cos(theta)),
                          center.y + ROUND(radius * sin(theta)));

            if (!onFirstPoint && pointsEqual(thisPoint, prevPoint)) {
                /* We're on the same point we were on last time (we moved less
                   than a point's worth).  Just keep moving.
                */
            } else {
                if (!inLineClipMode ||
                    pointIsWithinBounds(thisPoint, cols, rows)) {
                    drawPoint(drawProc, clientData,
                              pixels, cols, rows, maxval, thisPoint);
                }
                prevPoint = thisPoint;
                onFirstPoint = false;
            }
        }
    }
}



void
ppmd_circle(pixel **      const pixels,
            int           const cols,
            int           const rows,
            pixval        const maxval,
            int           const cx,
            int           const cy,
            int           const radius,
            ppmd_drawproc       drawProc,
            const void *  const clientData) {

    if (radius < 0)
        pm_error("Error drawing circle.  Radius %d is negative.", radius);
    else {
        struct DrawProcXY const xy = makeDrawProcXY(drawProc, clientData);

        ppmd_circlep(pixels, cols, rows, maxval, makePoint(cx, cy), radius,
                     drawProcPointXY, &xy);
    }
}



/* Arbitrary fill stuff. */

typedef struct
{
    ppmd_point point;
    int edge;
} Coord;

typedef struct FillState {
    int n;
        /* Number of elements in 'coords' */
    int size;
    int curedge;
    int segstart;
    int ydir;
    int startydir;
    Coord * coords;
} FillState;

typedef struct fillobj {

    /* The only reason we have a struct FillState separate from
       struct fillobj is that the drawproc interface is defined to
       have drawing not modify the Fillobj, i.e. it passes
       const Fillobj * to the drawing program.
    */
    struct FillState * stateP;
} Fillobj;

#define SOME 1000

static int oldclip;

struct fillobj *
ppmd_fill_create(void) {

    struct fillobj * fillObjP;
    struct FillState * stateP;

    MALLOCVAR(fillObjP);
    if (fillObjP == NULL)
        pm_error("out of memory allocating a fillhandle");

    MALLOCVAR(stateP);
    if (stateP == NULL)
        pm_error("out of memory allocating a fillhandle");

    stateP->n = 0;
    stateP->size = SOME;
    MALLOCARRAY(stateP->coords, stateP->size);
    if (stateP->coords == NULL)
        pm_error("out of memory allocating a fillhandle");
    stateP->curedge = 0;

    fillObjP->stateP = stateP;

    /* Turn off line clipping. */
    /* UGGH! We must eliminate this global variable */
    oldclip = ppmd_setlineclip(0);

    return fillObjP;
}



char *
ppmd_fill_init(void) {
/*----------------------------------------------------------------------------
   Backward compatibility interface.  This is what was used before
   ppmd_fill_create() existed.

   Note that old programs treat a fill handle as a pointer to char
   rather than a pointer to fillObj, and backward compatibility
   depends upon the fact that these are implemented as identical types
   (an address).
-----------------------------------------------------------------------------*/
    return (char *)ppmd_fill_create();
}



void
ppmd_fill_destroy(struct fillobj * const fillObjP) {

    free(fillObjP->stateP->coords);
    free(fillObjP->stateP);
    free(fillObjP);
}



static void
addCoord(struct FillState *  const stateP,
         ppmd_point          const point) {

    stateP->coords[stateP->n].point = point;
    stateP->coords[stateP->n].edge = stateP->curedge;

    ++stateP->n;
}



static void
startNewSegment(struct FillState * const stateP) {
/*----------------------------------------------------------------------------
   Close off the segment we're currently building and start a new one.
-----------------------------------------------------------------------------*/
    if (stateP->startydir != 0 && stateP->ydir != 0) {
        /* There's stuff in the current segment.  */
        if (stateP->startydir == stateP->ydir) {
            /* Oops, first edge and last edge of current segment are the same.
               Change all points in the first edge to be in the last.
            */
            int const firstEdge = stateP->coords[stateP->segstart].edge;
            int const lastEdge  = stateP->coords[stateP->n - 1].edge;
            Coord * const segStartCoordP = &stateP->coords[stateP->segstart];
            Coord * const segEndCoordP   = &stateP->coords[stateP->n];

            Coord * fcP;

            for (fcP = segStartCoordP;
                 fcP < segEndCoordP && fcP->edge == firstEdge;
                 ++fcP)
                fcP->edge = lastEdge;
        }
    }
    /* And start new segment. */
    ++stateP->curedge;
    stateP->segstart  = stateP->n;
    stateP->ydir      = 0;
    stateP->startydir = 0;
}



static void
continueSegment(struct FillState * const stateP,
                int                const dy) {
/*----------------------------------------------------------------------------
   'dy' is how much the current point is above the previous one.
-----------------------------------------------------------------------------*/
    if (dy != 0) {
        if (stateP->ydir != 0 && stateP->ydir != dy) {
            /* Direction changed.  Insert a fake coord, old
               position but new edge number.
            */
            ++stateP->curedge;
            addCoord(stateP, stateP->coords[stateP->n - 1].point);
        }
        stateP->ydir = dy;
        if (stateP->startydir == 0)
            stateP->startydir = dy;
    }
}



/* ppmd_fill_drawprocp() is a drawproc that turns an outline drawing function
   into a filled shape function.  This is a somewhat off-label application of
   a drawproc:  A drawproc is intended just to draw a point.  So e.g. you
   might draw a circle with a fat brush by calling ppmd_circle with a drawproc
   that draws a point as a 10-pixel disk.

   But ppmd_fill_drawprocp() just draws a point the trivial way: as one pixel.
   However, it tracks every point that is drawn in a form that a subsequent
   ppmd_fill() call can use to to fill in the shape drawn, assuming it turns
   out to be a closed shape.
*/

void
ppmd_fill_drawprocp(pixel **     const pixels,
                    unsigned int const cols,
                    unsigned int const rows,
                    pixval       const maxval,
                    ppmd_point   const p,
                    const void * const clientdata) {

    const Fillobj *    const fillObjP = clientdata;
    struct FillState * const stateP   = fillObjP->stateP;

    /* Make room for two more coords, the max we might add. */
    if (stateP->n + 2 > stateP->size) {
        stateP->size += SOME;
        REALLOCARRAY(stateP->coords, stateP->size);
        if (stateP->coords == NULL)
            pm_error("out of memory enlarging a fillhandle");
    }

    if (stateP->n == 0) {
        /* Start first segment. */
        stateP->segstart = stateP->n;
        stateP->ydir = 0;
        stateP->startydir = 0;
        addCoord(stateP, p);
    } else {
        ppmd_point const prevPoint = stateP->coords[stateP->n - 1].point;
        int const dx = p.x - prevPoint.x;
        int const dy = p.y - prevPoint.y;

        if (dx == 0 && dy == 0) {
            /* These are the same coords we had last time; don't bother */
        } else {
            if (abs(dx) > 1 || abs(dy) > 1)
                startNewSegment(stateP);
            else
                continueSegment(stateP, dy);

            addCoord(stateP, p);
        }
    }
}



void
ppmd_fill_drawproc(pixel**      const pixels,
                   int          const cols,
                   int          const rows,
                   pixval       const maxval,
                   int          const x,
                   int          const y,
                   const void * const clientData) {

    ppmd_fill_drawprocp(pixels, cols, rows, maxval, makePoint(x, y),
                        clientData);
}




#ifndef LITERAL_FN_DEF_MATCH
static qsort_comparison_fn yxCompare;
#endif

static int
yxCompare(const void * const c1Arg,
          const void * const c2Arg) {

    const Coord * const c1P = c1Arg;
    const Coord * const c2P = c2Arg;

    ppmd_point const p1 = c1P->point;
    ppmd_point const p2 = c2P->point;

    int retval;

    if (p1.y > p2.y)
        retval = 1;
    else if (p1.y < p2.y)
        retval = -1;
    else if (p1.x > p2.x)
        retval = 1;
    else if (p1.x < p2.x)
        retval = -1;
    else
        retval = 0;

    return retval;
}



void
ppmd_fill(pixel **         const pixels,
          int              const cols,
          int              const rows,
          pixval           const maxval,
          struct fillobj * const fillObjP,
          ppmd_drawproc          drawProc,
          const void *     const clientdata) {

    struct FillState * const fhP = fillObjP->stateP;

    int pedge;
    int i, edge, lx, rx, py;
    bool eq;
    bool leftside;

    /* Close off final segment. */
    if (fhP->n > 0 && fhP->startydir != 0 && fhP->ydir != 0) {
        if (fhP->startydir == fhP->ydir) {
            /* Oops, first edge and last edge are the same. */
            const Coord * const fcpLast = & (fhP->coords[fhP->n - 1]);

            Coord * fcP;
            int lastedge, oldedge;

            lastedge = fhP->coords[fhP->n - 1].edge;
            fcP = &(fhP->coords[fhP->segstart]);
            oldedge = fcP->edge;
            for ( ; fcP<=fcpLast && fcP->edge == oldedge; ++fcP)
                fcP->edge = lastedge;
        }
    }
    /* Restore clipping now. */
    ppmd_setlineclip(oldclip);

    /* Sort the coords by Y, secondarily by X. */
    qsort((char*) fhP->coords, fhP->n, sizeof(Coord), yxCompare);

    /* Find equal coords with different edge numbers, and swap if necessary. */
    edge = -1;
    for (i = 0; i < fhP->n; ++i) {
        Coord * const cP = &fhP->coords[i];
        if (i > 1 && eq && cP->edge != edge && cP->edge == pedge) {
            /* Swap .-1 and .-2. */
            Coord t;

            t = fhP->coords[i-1];
            fhP->coords[i-1] = fhP->coords[i-2];
            fhP->coords[i-2] = t;
        }
        if (i > 0) {
            if (cP->point.x == lx && cP->point.y == py) {
                eq = true;
                if (cP->edge != edge && cP->edge == pedge) {
                    /* Swap . and .-1. */
                    Coord t;

                    t = *cP;
                    *cP = fhP->coords[i-1];
                    fhP->coords[i-1] = t;
                }
            } else
                eq = false;
        }
        lx    = cP->point.x;
        py    = cP->point.y;
        pedge = edge;
        edge  = cP->edge;
    }

    /* Ok, now run through the coords filling spans. */
    for (i = 0; i < fhP->n; ++i) {
        const Coord * const cP = &fhP->coords[i];
        if (i == 0) {
            lx       = rx = cP->point.x;
            py       = cP->point.y;
            edge     = cP->edge;
            leftside = true;
        } else {
            if (cP->point.y != py) {
                /* Different row.  Emit old span and start a new one. */
                ppmd_filledrectangle(
                    pixels, cols, rows, maxval, lx, py, rx - lx + 1, 1,
                    drawProc, clientdata);
                lx       = rx = cP->point.x;
                py       = cP->point.y;
                edge     = cP->edge;
                leftside = true;
            } else {
                if (cP->edge == edge) {
                    /* Continuation of side. */
                    rx = cP->point.x;
                } else {
                    /* Different edge.  Is it a span? */
                    if (leftside) {
                        rx       = cP->point.x;
                        leftside = false;
                    } else {
                        /* Got a span to fill. */
                        ppmd_filledrectangle(
                            pixels, cols, rows, maxval, lx, py, rx - lx + 1,
                            1, drawProc, clientdata);
                        lx       = rx = cP->point.x;
                        leftside = true;
                    }
                    edge = cP->edge;
                }
            }
        }
    }
    /* Emit final span */
    ppmd_filledrectangle(
        pixels, cols, rows, maxval, lx, py, rx - lx + 1, 1,
        drawProc, clientdata);
}



/* Table used to look up sine of angles from 0 through 90 degrees.
   The value returned is the sine * 65536.  Symmetry is used to
   obtain sine and cosine for arbitrary angles using this table. */

static long sintab[] = {
    0, 1143, 2287, 3429, 4571, 5711, 6850, 7986, 9120, 10252, 11380,
    12504, 13625, 14742, 15854, 16961, 18064, 19160, 20251, 21336,
    22414, 23486, 24550, 25606, 26655, 27696, 28729, 29752, 30767,
    31772, 32768, 33753, 34728, 35693, 36647, 37589, 38521, 39440,
    40347, 41243, 42125, 42995, 43852, 44695, 45525, 46340, 47142,
    47929, 48702, 49460, 50203, 50931, 51643, 52339, 53019, 53683,
    54331, 54963, 55577, 56175, 56755, 57319, 57864, 58393, 58903,
    59395, 59870, 60326, 60763, 61183, 61583, 61965, 62328, 62672,
    62997, 63302, 63589, 63856, 64103, 64331, 64540, 64729, 64898,
    65047, 65176, 65286, 65376, 65446, 65496, 65526, 65536
};

static int extleft, exttop, extright, extbottom;  /* To accumulate extents */

/* LINTLIBRARY */

/*  ISIN  --  Return sine of an angle in integral degrees.  The
          value returned is 65536 times the sine.  */

static long isin(int deg)
{
    /* Domain reduce to 0 to 360 degrees. */

    if (deg < 0) {
        deg = (360 - ((- deg) % 360)) % 360;
    } else if (deg >= 360) {
        deg = deg % 360;
    }

    /* Now look up from table according to quadrant. */

    if (deg <= 90) {
        return sintab[deg];
    } else if (deg <= 180) {
        return sintab[180 - deg];
    } else if (deg <= 270) {
        return -sintab[deg - 180];
    }
    return -sintab[360 - deg];
}

/*  ICOS  --  Return cosine of an angle in integral degrees.  The
          value returned is 65536 times the cosine.  */

static long icos(int deg)
{
    return isin(deg + 90);
}

static int
twosCompByteValue(unsigned char const c) {
/*----------------------------------------------------------------------------
   E.g. if 'c' is 0x5, return 5.  If 'c' is 0xF0, return -16.
-----------------------------------------------------------------------------*/
    return (char)c;
}

static int
glyphSkipBefore(const struct ppmd_glyph * const glyphP) {

    return twosCompByteValue(glyphP->header.skipBefore);
}

static int
glyphWidth(const struct ppmd_glyph * const glyphP) {

    return twosCompByteValue(glyphP->header.skipAfter) -
        twosCompByteValue(glyphP->header.skipBefore);
}


static ppmd_point
commandPoint(const struct ppmd_glyphCommand * const commandP) {
/*----------------------------------------------------------------------------
   Return the point which is the argument of glyph drawing command
   *commandP.  The origin of the coordinate system for this point
   is the center of the glyph cell and the scale is the scale of the
   font, so (-10, -10) means the upper left corner of the glyph cell.
-----------------------------------------------------------------------------*/
    return makePoint(twosCompByteValue(commandP->x),
                     twosCompByteValue(commandP->y));
}

#define Scalef 21       /* Font design size */
#define Descend 9       /* Descender offset */


static ppmd_point
textPosFromFontPos(ppmd_point   const fontPos,
                   ppmd_point   const textBoxOrigin,
                   ppmd_point   const center,
                   ppmd_point   const glyphOrigin,
                   unsigned int const height,
                   long         const rotcos,
                   long         const rotsin) {
/*----------------------------------------------------------------------------
   'fontPos' is a position within a glyph as told by the font definition.
   It is relative to the center of the glyph, in units of font pixels
   (1/21 of a glyph cell).

   We return the position on the canvas of that point.

   That takes into account where in the text box we are, where the text box
   is on the canvas, the size of the characters, and the rotation of the
   text box.
-----------------------------------------------------------------------------*/
    ppmd_point const ptl = vectorSum(center, fontPos);
        /* Position relative to the top left of the standard glyph cell */

    ppmd_point const pl = vectorSum(glyphOrigin, ptl);
        /* Position relative to the top left of the whole text box,
           assuming the text box is horizontal and has font scale.
        */

    ppmd_point const ps = makePoint((pl.x * (int)height) / Scalef,
                                    (pl.y * (int)height) / Scalef);
         /* Same as above, but with the text box its actual size */

    ppmd_point const retval =
        makePoint(textBoxOrigin.x +
                  (ps.x * rotcos - (ps.y-(int)height) * rotsin) / 65536,
                  textBoxOrigin.y +
                  (ps.x * rotsin + (ps.y-(int)height) * rotcos) / 65536);

    ppmd_validatePoint(retval);

    return retval;
}



static void
drawGlyph(const struct ppmd_glyph * const glyphP,
          ppmd_point                const glyphOrigin,
          pixel **                  const pixels,
          unsigned int              const cols,
          unsigned int              const rows,
          pixval                    const maxval,
          int                       const height,
          ppmd_point                const textBoxOrigin,
          long                      const rotcos,
          long                      const rotsin,
          ppmd_drawprocp                  drawProc,
          const void *              const clientdata,
          unsigned int *            const cursorAdvanceP
    ) {
/*----------------------------------------------------------------------------
  'glyphOrigin' is the position relative to the upper left corner of the text
  box of the upper left corner of this glyph cell.  It is in units of font
  pixels (so you have to scale it by the font size to actual distance on
  the canvas).

  We return as *cursorAdvanceP the amount to the right of this glyph cell
  the next glyph cell on the line (if any) should be.

  The actual glyph cell may be a little to the left of the nominal position
  because of kerning.  The font says how much to shift the cell left.

  'textBoxOrigin' is the left end of the baseline of the top line in the
  text box, in the coordinate system of the canvas.  'rotcos' and 'rotsin'
  tell how that text box is rotated with respect to the horizontal on the
  canvas.

  'height' is the height in canvas pixels of a glyph.  This is a scale factor
  to convert font coordinates to canvas coordinates.
-----------------------------------------------------------------------------*/
    ppmd_point const center = makePoint(-glyphSkipBefore(glyphP), Scalef/2);
        /* This is what you have to add to the coordinates in a glyph
           command, which are relative to the center of the glyph, to get
           coordinates relative to the upper left corner of the glyph
        */
    ppmd_point p;
        /* Current drawing position within the glyph.  Origin is the top
           left of the glyph cell.  Units are font pixels.
        */
    unsigned int commandNum;

    p = textPosFromFontPos(makePoint(0, 0),
                           textBoxOrigin,
                           center,
                           glyphOrigin,
                           height,
                           rotcos, rotsin);   /* initial value */

    for (commandNum = 0;
         commandNum < glyphP->header.commandCount;
         ++commandNum) {

        const struct ppmd_glyphCommand * const commandP =
            &glyphP->commandList[commandNum];

        switch (commandP->verb) {
        case CMD_NOOP:
            break;
        case CMD_DRAWLINE:
        {
            ppmd_point const n = textPosFromFontPos(commandPoint(commandP),
                                                    textBoxOrigin,
                                                    center,
                                                    glyphOrigin,
                                                    height,
                                                    rotcos, rotsin);

            ppmd_linep(pixels, cols, rows, maxval, p, n,
                       drawProc, clientdata);

            p = n;
        }
        break;
        case CMD_MOVEPEN:
            p = textPosFromFontPos(commandPoint(commandP),
                                   textBoxOrigin,
                                   center,
                                   glyphOrigin,
                                   height,
                                   rotcos, rotsin);
            break;
        }
    }
    *cursorAdvanceP = glyphWidth(glyphP);
}



void
ppmd_textp(pixel**        const pixels,
           int            const cols,
           int            const rows,
           pixval         const maxval,
           ppmd_point     const pos,
           int            const height,
           int            const angle,
           const char *   const sArg,
           ppmd_drawprocp       drawProc,
           const void *   const clientdata) {
/*----------------------------------------------------------------------------
   Draw the zero-terminated string 'sArg', with its baseline starting at point
   'pos', inclined by 'angle' degrees to the X axis, with letters 'height'
   pixels high (descenders will extend below the baseline).  We pass the
   supplied drawproc and clientdata to ppmd_linep, which performs the actual
   drawing.

   There may be multiple lines of text.  The baseline of the topmost line
   starts at 'pos'.
-----------------------------------------------------------------------------*/
    const struct ppmd_font * const fontP = ppmd_get_font();

    long rotsin, rotcos;
    ppmd_point p;
    const char * s;

    ppmd_validatePoint(pos);

    p = makePoint(0, 0);
    rotsin = isin(-angle);
    rotcos = icos(-angle);

    for (s = &sArg[0]; *s; ) {
        unsigned char const ch = *s++;

        if (ch >= fontP->header.firstCodePoint &&
            ch < fontP->header.firstCodePoint + fontP->header.characterCount) {

            const struct ppmd_glyph * const glyphP =
                &fontP->glyphTable[ch - fontP->header.firstCodePoint];

            unsigned int cursorAdvance;

            ppmd_validatePoint(p);

            drawGlyph(glyphP, p, pixels, cols, rows, maxval,
                      height, pos, rotcos, rotsin,
                      drawProc, clientdata, &cursorAdvance);
            p.x += cursorAdvance;
        } else if (ch == '\n') {
            /* Move to the left edge of the next line down */
            p.y += Scalef + Descend;
            p.x = 0;
        }
    }
}



void
ppmd_text(pixel**       const pixels,
          int           const cols,
          int           const rows,
          pixval        const maxval,
          int           const xpos,
          int           const ypos,
          int           const height,
          int           const angle,
          const char *  const sArg,
          ppmd_drawproc       drawProc,
          const void *  const clientData) {

    struct DrawProcXY const xy = makeDrawProcXY(drawProc, clientData);

    ppmd_textp(pixels, cols, rows, maxval, makePoint(xpos, ypos),
               height, angle, sArg, drawProcPointXY, &xy);
}



/* EXTENTS_DRAWPROC  --  Drawproc which just accumulates the extents
             rectangle bounding the text. */

static void
extents_drawproc (pixel**      const pixels,
                  int          const cols,
                  int          const rows,
                  pixval       const maxval,
                  int          const x,
                  int          const y,
                  const void * const clientdata)
{
    extleft = MIN(extleft, x);
    exttop = MIN(exttop, y);
    extright = MAX(extright, x);
    extbottom = MAX(extbottom, y);
}


/* PPMD_TEXT_BOX  --  Calculate  extents  rectangle for a given piece of
   text.  For most  applications  where  extents  are
   needed,   angle  should  be  zero  to  obtain  the
   unrotated extents.  If you need  the  extents  box
   for post-rotation text, however, you can set angle
   nonzero and it will be calculated correctly.
*/

void
ppmd_text_box(int const height,
              int const angle,
              const char * const s,
              int * const left,
              int * const top,
              int * const right,
              int * const bottom)
{
    extleft = 32767;
    exttop = 32767;
    extright = -32767;
    extbottom = -32767;
    ppmd_text(NULL, 32767, 32767, 255, 1000, 1000, height, angle, s,
              extents_drawproc, NULL);
    *left = extleft - 1000;
    *top = exttop - 1000;
    *right = extright - 1000;
    *bottom = extbottom - 1000;
}



