/*
 * Copyright © 2014-2017 Broadcom
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

/**
 * @file v3d_simulator.c
 *
 * Implements V3D simulation on top of a non-V3D GEM fd.
 *
 * This file's goal is to emulate the V3D ioctls' behavior in the kernel on
 * top of the simpenrose software simulator.  Generally, V3D driver BOs have a
 * GEM-side copy of their contents and a simulator-side memory area that the
 * GEM contents get copied into during simulation.  Once simulation is done,
 * the simulator's data is copied back out to the GEM BOs, so that rendering
 * appears on the screen as if actual hardware rendering had been done.
 *
 * One of the limitations of this code is that we shouldn't really need a
 * GEM-side BO for non-window-system BOs.  However, do we need unique BO
 * handles for each of our GEM bos so that this file can look up its state
 * from the handle passed in at submit ioctl time (also, a couple of places
 * outside of this file still call ioctls directly on the fd).
 *
 * Another limitation is that BO import doesn't work unless the underlying
 * window system's BO size matches what V3D is going to use, which of course
 * doesn't work out in practice.  This means that for now, only DRI3 (V3D
 * makes the winsys BOs) is supported, not DRI2 (window system makes the winys
 * BOs).
 */

#ifdef USE_V3D_SIMULATOR

#include <stdio.h>
#include <sys/mman.h>
#include "c11/threads.h"
#include "util/hash_table.h"
#include "util/ralloc.h"
#include "util/set.h"
#include "util/u_dynarray.h"
#include "util/u_memory.h"
#include "util/u_mm.h"
#include "util/u_math.h"

#include <xf86drm.h>
#include "drm-uapi/i915_drm.h"
#include "drm-uapi/v3d_drm.h"

#include "v3d_simulator.h"
#include "v3d_simulator_wrapper.h"

/** Global (across GEM fds) state for the simulator */
static struct v3d_simulator_state {
        mtx_t mutex;
        mtx_t submit_lock;

        struct v3d_hw *v3d;
        int ver;

        /* Base virtual address of the heap. */
        void *mem;
        /* Base hardware address of the heap. */
        uint32_t mem_base;
        /* Size of the heap. */
        uint32_t mem_size;

        struct mem_block *heap;
        struct mem_block *overflow;

        /** Mapping from GEM fd to struct v3d_simulator_file * */
        struct hash_table *fd_map;

        /** Last performance monitor ID. */
        uint32_t last_perfid;

        struct util_dynarray bin_oom;
        int refcount;
} sim_state = {
        .mutex = _MTX_INITIALIZER_NP,
};

/** Per-GEM-fd state for the simulator. */
struct v3d_simulator_file {
        int fd;

        /** Mapping from GEM handle to struct v3d_simulator_bo * */
        struct hash_table *bo_map;

        /** Dynamic array with performance monitors */
        struct v3d_simulator_perfmon **perfmons;
        uint32_t perfmons_size;
        uint32_t active_perfid;

        struct mem_block *gmp;
        void *gmp_vaddr;

        /** Actual GEM fd is i915, so we should use their create ioctl. */
        bool is_i915;
};

/** Wrapper for drm_v3d_bo tracking the simulator-specific state. */
struct v3d_simulator_bo {
        struct v3d_simulator_file *file;

        /** Area for this BO within sim_state->mem */
        struct mem_block *block;
        uint32_t size;
        uint64_t mmap_offset;
        void *sim_vaddr;
        void *gem_vaddr;

        int handle;
};

struct v3d_simulator_perfmon {
        uint32_t ncounters;
        uint8_t counters[DRM_V3D_MAX_PERF_COUNTERS];
        uint64_t values[DRM_V3D_MAX_PERF_COUNTERS];
};

static void *
int_to_key(int key)
{
        return (void *)(uintptr_t)key;
}

#define PERFMONS_ALLOC_SIZE 100

static uint32_t
perfmons_next_id(struct v3d_simulator_file *sim_file) {
        sim_state.last_perfid++;
        if (sim_state.last_perfid > sim_file->perfmons_size) {
                sim_file->perfmons_size += PERFMONS_ALLOC_SIZE;
                sim_file->perfmons = reralloc(sim_file,
                                              sim_file->perfmons,
                                              struct v3d_simulator_perfmon *,
                                              sim_file->perfmons_size);
        }

        return sim_state.last_perfid;
}

static struct v3d_simulator_file *
v3d_get_simulator_file_for_fd(int fd)
{
        struct hash_entry *entry = _mesa_hash_table_search(sim_state.fd_map,
                                                           int_to_key(fd + 1));
        return entry ? entry->data : NULL;
}

/* A marker placed just after each BO, then checked after rendering to make
 * sure it's still there.
 */
#define BO_SENTINEL		0xfedcba98

/* 128kb */
#define GMP_ALIGN2		17

/**
 * Sets the range of GPU virtual address space to have the given GMP
 * permissions (bit 0 = read, bit 1 = write, write-only forbidden).
 */
static void
set_gmp_flags(struct v3d_simulator_file *file,
              uint32_t offset, uint32_t size, uint32_t flag)
{
        assert((offset & ((1 << GMP_ALIGN2) - 1)) == 0);
        int gmp_offset = offset >> GMP_ALIGN2;
        int gmp_count = align(size, 1 << GMP_ALIGN2) >> GMP_ALIGN2;
        uint32_t *gmp = file->gmp_vaddr;

        assert(flag <= 0x3);

        for (int i = gmp_offset; i < gmp_offset + gmp_count; i++) {
                int32_t bitshift = (i % 16) * 2;
                gmp[i / 16] &= ~(0x3 << bitshift);
                gmp[i / 16] |= flag << bitshift;
        }
}

/**
 * Allocates space in simulator memory and returns a tracking struct for it
 * that also contains the drm_gem_cma_object struct.
 */
static struct v3d_simulator_bo *
v3d_create_simulator_bo(int fd, unsigned size)
{
        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
        struct v3d_simulator_bo *sim_bo = rzalloc(file,
                                                  struct v3d_simulator_bo);
        size = align(size, 4096);

        sim_bo->file = file;

        mtx_lock(&sim_state.mutex);
        sim_bo->block = u_mmAllocMem(sim_state.heap, size + 4, GMP_ALIGN2, 0);
        mtx_unlock(&sim_state.mutex);
        assert(sim_bo->block);

        set_gmp_flags(file, sim_bo->block->ofs, size, 0x3);

        sim_bo->size = size;

        /* Allocate space for the buffer in simulator memory. */
        sim_bo->sim_vaddr = sim_state.mem + sim_bo->block->ofs - sim_state.mem_base;
        memset(sim_bo->sim_vaddr, 0xd0, size);

        *(uint32_t *)(sim_bo->sim_vaddr + sim_bo->size) = BO_SENTINEL;

        return sim_bo;
}

static struct v3d_simulator_bo *
v3d_create_simulator_bo_for_gem(int fd, int handle, unsigned size)
{
        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
        struct v3d_simulator_bo *sim_bo =
                v3d_create_simulator_bo(fd, size);

        sim_bo->handle = handle;

        /* Map the GEM buffer for copy in/out to the simulator.  i915 blocks
         * dumb mmap on render nodes, so use their ioctl directly if we're on
         * one.
         */
        int ret;
        if (file->is_i915) {
                struct drm_i915_gem_mmap_gtt map = {
                        .handle = handle,
                };

                /* We could potentially use non-gtt (cached) for LLC systems,
                 * but the copy-in/out won't be the limiting factor on
                 * simulation anyway.
                 */
                ret = drmIoctl(fd, DRM_IOCTL_I915_GEM_MMAP_GTT, &map);
                sim_bo->mmap_offset = map.offset;
        } else {
                struct drm_mode_map_dumb map = {
                        .handle = handle,
                };

                ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &map);
                sim_bo->mmap_offset = map.offset;
        }
        if (ret) {
                fprintf(stderr, "Failed to get MMAP offset: %d\n", ret);
                abort();
        }

        sim_bo->gem_vaddr = mmap(NULL, sim_bo->size,
                                 PROT_READ | PROT_WRITE, MAP_SHARED,
                                 fd, sim_bo->mmap_offset);
        if (sim_bo->gem_vaddr == MAP_FAILED) {
                fprintf(stderr, "mmap of bo %d (offset 0x%016llx, size %d) failed\n",
                        handle, (long long)sim_bo->mmap_offset, sim_bo->size);
                abort();
        }

        /* A handle of 0 is used for v3d_gem.c internal allocations that
         * don't need to go in the lookup table.
         */
        if (handle != 0) {
                mtx_lock(&sim_state.mutex);
                _mesa_hash_table_insert(file->bo_map, int_to_key(handle),
                                        sim_bo);
                mtx_unlock(&sim_state.mutex);
        }

        return sim_bo;
}

static int bin_fd;

uint32_t
v3d_simulator_get_spill(uint32_t spill_size)
{
        struct v3d_simulator_bo *sim_bo =
                v3d_create_simulator_bo(bin_fd, spill_size);

        util_dynarray_append(&sim_state.bin_oom, struct v3d_simulator_bo *,
                             sim_bo);

        return sim_bo->block->ofs;
}

static void
v3d_free_simulator_bo(struct v3d_simulator_bo *sim_bo)
{
        struct v3d_simulator_file *sim_file = sim_bo->file;

        set_gmp_flags(sim_file, sim_bo->block->ofs, sim_bo->size, 0x0);

        if (sim_bo->gem_vaddr)
                munmap(sim_bo->gem_vaddr, sim_bo->size);

        mtx_lock(&sim_state.mutex);
        u_mmFreeMem(sim_bo->block);
        if (sim_bo->handle) {
                _mesa_hash_table_remove_key(sim_file->bo_map,
                                            int_to_key(sim_bo->handle));
        }
        mtx_unlock(&sim_state.mutex);
        ralloc_free(sim_bo);
}

static struct v3d_simulator_bo *
v3d_get_simulator_bo(struct v3d_simulator_file *file, int gem_handle)
{
        if (gem_handle == 0)
                return NULL;

        mtx_lock(&sim_state.mutex);
        struct hash_entry *entry =
                _mesa_hash_table_search(file->bo_map, int_to_key(gem_handle));
        mtx_unlock(&sim_state.mutex);

        return entry ? entry->data : NULL;
}

static void
v3d_simulator_copy_in_handle(struct v3d_simulator_file *file, int handle)
{
        struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, handle);

        if (!sim_bo)
                return;

        memcpy(sim_bo->sim_vaddr, sim_bo->gem_vaddr, sim_bo->size);
}

static void
v3d_simulator_copy_out_handle(struct v3d_simulator_file *file, int handle)
{
        struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, handle);

        if (!sim_bo)
                return;

        memcpy(sim_bo->gem_vaddr, sim_bo->sim_vaddr, sim_bo->size);

        if (*(uint32_t *)(sim_bo->sim_vaddr +
                          sim_bo->size) != BO_SENTINEL) {
                fprintf(stderr, "Buffer overflow in handle %d\n",
                        handle);
        }
}

static int
v3d_simulator_pin_bos(struct v3d_simulator_file *file,
                      struct drm_v3d_submit_cl *submit)
{
        uint32_t *bo_handles = (uint32_t *)(uintptr_t)submit->bo_handles;

        for (int i = 0; i < submit->bo_handle_count; i++)
                v3d_simulator_copy_in_handle(file, bo_handles[i]);

        return 0;
}

static int
v3d_simulator_unpin_bos(struct v3d_simulator_file *file,
                        struct drm_v3d_submit_cl *submit)
{
        uint32_t *bo_handles = (uint32_t *)(uintptr_t)submit->bo_handles;

        for (int i = 0; i < submit->bo_handle_count; i++)
                v3d_simulator_copy_out_handle(file, bo_handles[i]);

        return 0;
}

static struct v3d_simulator_perfmon *
v3d_get_simulator_perfmon(int fd, uint32_t perfid)
{
        if (!perfid || perfid > sim_state.last_perfid)
                return NULL;

        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);

        mtx_lock(&sim_state.mutex);
        assert(perfid <= file->perfmons_size);
        struct v3d_simulator_perfmon *perfmon = file->perfmons[perfid - 1];
        mtx_unlock(&sim_state.mutex);

        return perfmon;
}

static void
v3d_simulator_perfmon_switch(int fd, uint32_t perfid)
{
        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
        struct v3d_simulator_perfmon *perfmon;

        if (perfid == file->active_perfid)
                return;

        perfmon = v3d_get_simulator_perfmon(fd, file->active_perfid);
        if (perfmon)
                v3d41_simulator_perfmon_stop(sim_state.v3d,
                                             perfmon->ncounters,
                                             perfmon->values);

        perfmon = v3d_get_simulator_perfmon(fd, perfid);
        if (perfmon)
                v3d41_simulator_perfmon_start(sim_state.v3d,
                                              perfmon->ncounters,
                                              perfmon->counters);

        file->active_perfid = perfid;
}

static int
v3d_simulator_submit_cl_ioctl(int fd, struct drm_v3d_submit_cl *submit)
{
        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
        int ret;

        ret = v3d_simulator_pin_bos(file, submit);
        if (ret)
                return ret;

        mtx_lock(&sim_state.submit_lock);
        bin_fd = fd;

        v3d_simulator_perfmon_switch(fd, submit->perfmon_id);

        if (sim_state.ver >= 41)
                v3d41_simulator_submit_cl_ioctl(sim_state.v3d, submit, file->gmp->ofs);
        else
                v3d33_simulator_submit_cl_ioctl(sim_state.v3d, submit, file->gmp->ofs);

        util_dynarray_foreach(&sim_state.bin_oom, struct v3d_simulator_bo *,
                              sim_bo) {
                v3d_free_simulator_bo(*sim_bo);
        }
        util_dynarray_clear(&sim_state.bin_oom);

        mtx_unlock(&sim_state.submit_lock);

        ret = v3d_simulator_unpin_bos(file, submit);
        if (ret)
                return ret;

        return 0;
}

/**
 * Do fixups after a BO has been opened from a handle.
 *
 * This could be done at DRM_IOCTL_GEM_OPEN/DRM_IOCTL_GEM_PRIME_FD_TO_HANDLE
 * time, but we're still using drmPrimeFDToHandle() so we have this helper to
 * be called afterward instead.
 */
void v3d_simulator_open_from_handle(int fd, int handle, uint32_t size)
{
        v3d_create_simulator_bo_for_gem(fd, handle, size);
}

/**
 * Simulated ioctl(fd, DRM_V3D_CREATE_BO) implementation.
 *
 * Making a V3D BO is just a matter of making a corresponding BO on the host.
 */
static int
v3d_simulator_create_bo_ioctl(int fd, struct drm_v3d_create_bo *args)
{
        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);

        /* i915 bans dumb create on render nodes, so we have to use their
         * native ioctl in case we're on a render node.
         */
        int ret;
        if (file->is_i915) {
                struct drm_i915_gem_create create = {
                        .size = args->size,
                };
                ret = drmIoctl(fd, DRM_IOCTL_I915_GEM_CREATE, &create);

                args->handle = create.handle;
        } else {
                struct drm_mode_create_dumb create = {
                        .width = 128,
                        .bpp = 8,
                        .height = (args->size + 127) / 128,
                };

                ret = drmIoctl(fd, DRM_IOCTL_MODE_CREATE_DUMB, &create);
                assert(ret != 0 || create.size >= args->size);

                args->handle = create.handle;
        }

        if (ret == 0) {
                struct v3d_simulator_bo *sim_bo =
                        v3d_create_simulator_bo_for_gem(fd, args->handle,
                                                        args->size);

                args->offset = sim_bo->block->ofs;
        }

        return ret;
}

/**
 * Simulated ioctl(fd, DRM_V3D_MMAP_BO) implementation.
 *
 * We've already grabbed the mmap offset when we created the sim bo, so just
 * return it.
 */
static int
v3d_simulator_mmap_bo_ioctl(int fd, struct drm_v3d_mmap_bo *args)
{
        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
        struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file,
                                                               args->handle);

        args->offset = sim_bo->mmap_offset;

        return 0;
}

static int
v3d_simulator_get_bo_offset_ioctl(int fd, struct drm_v3d_get_bo_offset *args)
{
        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
        struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file,
                                                               args->handle);

        args->offset = sim_bo->block->ofs;

        return 0;
}

static int
v3d_simulator_gem_close_ioctl(int fd, struct drm_gem_close *args)
{
        /* Free the simulator's internal tracking. */
        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
        struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file,
                                                               args->handle);

        v3d_free_simulator_bo(sim_bo);

        /* Pass the call on down. */
        return drmIoctl(fd, DRM_IOCTL_GEM_CLOSE, args);
}

static int
v3d_simulator_get_param_ioctl(int fd, struct drm_v3d_get_param *args)
{
        if (sim_state.ver >= 41)
                return v3d41_simulator_get_param_ioctl(sim_state.v3d, args);
        else
                return v3d33_simulator_get_param_ioctl(sim_state.v3d, args);
}

static int
v3d_simulator_submit_tfu_ioctl(int fd, struct drm_v3d_submit_tfu *args)
{
        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
        int ret;

        v3d_simulator_copy_in_handle(file, args->bo_handles[0]);
        v3d_simulator_copy_in_handle(file, args->bo_handles[1]);
        v3d_simulator_copy_in_handle(file, args->bo_handles[2]);
        v3d_simulator_copy_in_handle(file, args->bo_handles[3]);

        if (sim_state.ver >= 41)
                ret = v3d41_simulator_submit_tfu_ioctl(sim_state.v3d, args);
        else
                ret = v3d33_simulator_submit_tfu_ioctl(sim_state.v3d, args);

        v3d_simulator_copy_out_handle(file, args->bo_handles[0]);

        return ret;
}

static int
v3d_simulator_submit_csd_ioctl(int fd, struct drm_v3d_submit_csd *args)
{
        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
        uint32_t *bo_handles = (uint32_t *)(uintptr_t)args->bo_handles;
        int ret;

        for (int i = 0; i < args->bo_handle_count; i++)
                v3d_simulator_copy_in_handle(file, bo_handles[i]);

        v3d_simulator_perfmon_switch(fd, args->perfmon_id);

        if (sim_state.ver >= 41)
                ret = v3d41_simulator_submit_csd_ioctl(sim_state.v3d, args,
                                                       file->gmp->ofs);
        else
                ret = -1;

        for (int i = 0; i < args->bo_handle_count; i++)
                v3d_simulator_copy_out_handle(file, bo_handles[i]);

        return ret;
}

static int
v3d_simulator_perfmon_create_ioctl(int fd, struct drm_v3d_perfmon_create *args)
{
        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);

        if (args->ncounters == 0 ||
            args->ncounters > DRM_V3D_MAX_PERF_COUNTERS)
                return -EINVAL;

        struct v3d_simulator_perfmon *perfmon = rzalloc(file,
                                                        struct v3d_simulator_perfmon);

        perfmon->ncounters = args->ncounters;
        for (int i = 0; i < args->ncounters; i++) {
                if (args->counters[i] >= V3D_PERFCNT_NUM) {
                        ralloc_free(perfmon);
                        return -EINVAL;
                } else {
                        perfmon->counters[i] = args->counters[i];
                }
        }

        mtx_lock(&sim_state.mutex);
        args->id = perfmons_next_id(file);
        file->perfmons[args->id - 1] = perfmon;
        mtx_unlock(&sim_state.mutex);

        return 0;
}

static int
v3d_simulator_perfmon_destroy_ioctl(int fd, struct drm_v3d_perfmon_destroy *args)
{
        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
        struct v3d_simulator_perfmon *perfmon =
                v3d_get_simulator_perfmon(fd, args->id);

        if (!perfmon)
                return -EINVAL;

        mtx_lock(&sim_state.mutex);
        file->perfmons[args->id - 1] = NULL;
        mtx_unlock(&sim_state.mutex);

        ralloc_free(perfmon);

        return 0;
}

static int
v3d_simulator_perfmon_get_values_ioctl(int fd, struct drm_v3d_perfmon_get_values *args)
{
        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);

        mtx_lock(&sim_state.submit_lock);

        /* Stop the perfmon if it is still active */
        if (args->id == file->active_perfid)
                v3d_simulator_perfmon_switch(fd, 0);

        mtx_unlock(&sim_state.submit_lock);

        struct v3d_simulator_perfmon *perfmon =
                v3d_get_simulator_perfmon(fd, args->id);

        if (!perfmon)
                return -EINVAL;

        memcpy((void *)args->values_ptr, perfmon->values, perfmon->ncounters * sizeof(uint64_t));

        return 0;
}

int
v3d_simulator_ioctl(int fd, unsigned long request, void *args)
{
        switch (request) {
        case DRM_IOCTL_V3D_SUBMIT_CL:
                return v3d_simulator_submit_cl_ioctl(fd, args);
        case DRM_IOCTL_V3D_CREATE_BO:
                return v3d_simulator_create_bo_ioctl(fd, args);
        case DRM_IOCTL_V3D_MMAP_BO:
                return v3d_simulator_mmap_bo_ioctl(fd, args);
        case DRM_IOCTL_V3D_GET_BO_OFFSET:
                return v3d_simulator_get_bo_offset_ioctl(fd, args);

        case DRM_IOCTL_V3D_WAIT_BO:
                /* We do all of the v3d rendering synchronously, so we just
                 * return immediately on the wait ioctls.  This ignores any
                 * native rendering to the host BO, so it does mean we race on
                 * front buffer rendering.
                 */
                return 0;

        case DRM_IOCTL_V3D_GET_PARAM:
                return v3d_simulator_get_param_ioctl(fd, args);

        case DRM_IOCTL_GEM_CLOSE:
                return v3d_simulator_gem_close_ioctl(fd, args);

        case DRM_IOCTL_V3D_SUBMIT_TFU:
                return v3d_simulator_submit_tfu_ioctl(fd, args);

        case DRM_IOCTL_V3D_SUBMIT_CSD:
                return v3d_simulator_submit_csd_ioctl(fd, args);

        case DRM_IOCTL_V3D_PERFMON_CREATE:
                return v3d_simulator_perfmon_create_ioctl(fd, args);

        case DRM_IOCTL_V3D_PERFMON_DESTROY:
                return v3d_simulator_perfmon_destroy_ioctl(fd, args);

        case DRM_IOCTL_V3D_PERFMON_GET_VALUES:
                return v3d_simulator_perfmon_get_values_ioctl(fd, args);

        case DRM_IOCTL_GEM_OPEN:
        case DRM_IOCTL_GEM_FLINK:
                return drmIoctl(fd, request, args);
        default:
                fprintf(stderr, "Unknown ioctl 0x%08x\n", (int)request);
                abort();
        }
}

uint32_t
v3d_simulator_get_mem_size(void)
{
   return sim_state.mem_size;
}

static void
v3d_simulator_init_global()
{
        mtx_lock(&sim_state.mutex);
        if (sim_state.refcount++) {
                mtx_unlock(&sim_state.mutex);
                return;
        }

        sim_state.v3d = v3d_hw_auto_new(NULL);
        v3d_hw_alloc_mem(sim_state.v3d, 1024 * 1024 * 1024);
        sim_state.mem_base =
                v3d_hw_get_mem(sim_state.v3d, &sim_state.mem_size,
                               &sim_state.mem);

        /* Allocate from anywhere from 4096 up.  We don't allocate at 0,
         * because for OQs and some other addresses in the HW, 0 means
         * disabled.
         */
        sim_state.heap = u_mmInit(4096, sim_state.mem_size - 4096);

        /* Make a block of 0xd0 at address 0 to make sure we don't screw up
         * and land there.
         */
        struct mem_block *b = u_mmAllocMem(sim_state.heap, 4096, GMP_ALIGN2, 0);
        memset(sim_state.mem + b->ofs - sim_state.mem_base, 0xd0, 4096);

        sim_state.ver = v3d_hw_get_version(sim_state.v3d);

        mtx_unlock(&sim_state.mutex);

        sim_state.fd_map =
                _mesa_hash_table_create(NULL,
                                        _mesa_hash_pointer,
                                        _mesa_key_pointer_equal);

        util_dynarray_init(&sim_state.bin_oom, NULL);

        if (sim_state.ver >= 41)
                v3d41_simulator_init_regs(sim_state.v3d);
        else
                v3d33_simulator_init_regs(sim_state.v3d);
}

struct v3d_simulator_file *
v3d_simulator_init(int fd)
{
        v3d_simulator_init_global();

        struct v3d_simulator_file *sim_file = rzalloc(NULL, struct v3d_simulator_file);

        drmVersionPtr version = drmGetVersion(fd);
        if (version && strncmp(version->name, "i915", version->name_len) == 0)
                sim_file->is_i915 = true;
        drmFreeVersion(version);

        sim_file->bo_map =
                _mesa_hash_table_create(sim_file,
                                        _mesa_hash_pointer,
                                        _mesa_key_pointer_equal);

        mtx_lock(&sim_state.mutex);
        _mesa_hash_table_insert(sim_state.fd_map, int_to_key(fd + 1),
                                sim_file);
        mtx_unlock(&sim_state.mutex);

        sim_file->gmp = u_mmAllocMem(sim_state.heap, 8096, GMP_ALIGN2, 0);
        sim_file->gmp_vaddr = (sim_state.mem + sim_file->gmp->ofs -
                               sim_state.mem_base);
        memset(sim_file->gmp_vaddr, 0, 8096);

        return sim_file;
}

void
v3d_simulator_destroy(struct v3d_simulator_file *sim_file)
{
        mtx_lock(&sim_state.mutex);
        if (!--sim_state.refcount) {
                _mesa_hash_table_destroy(sim_state.fd_map, NULL);
                util_dynarray_fini(&sim_state.bin_oom);
                u_mmDestroy(sim_state.heap);
                /* No memsetting the struct, because it contains the mutex. */
                sim_state.mem = NULL;
        }
        mtx_unlock(&sim_state.mutex);
        ralloc_free(sim_file);
}

#endif /* USE_V3D_SIMULATOR */
